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Skyrim nexus more enemies
Skyrim nexus more enemies












skyrim nexus more enemies
  1. SKYRIM NEXUS MORE ENEMIES FULL
  2. SKYRIM NEXUS MORE ENEMIES MODS

and generaly far away from big holds.īehavior: Arrogant by nature. Location: At forts, bigger mines and dungeons. Identity: Dealers, Barons, Corrupted chiefs, people of powers in general and it's followers across and out of Skyrim

skyrim nexus more enemies

domain key places that return profit and knowledge for more strength. Skill: Good at hunt, good skill in combat (One Hand/Two Hands/Dual, Shield and Bow, Magic only if dedicated user)Ĭrime: Organized bandits who trade influence and power across holds. use tools and are self aware.Īgression: Avoid combat unless provoked, easy to be agressive and can assault when in favor. Can work with or for greater Factionsīehavior: Self colected, greedy and brave, as arrogant sometimes. Location: Near cities, villages and roads, sometimes at forts, mines and dungeons. where the line may not be perceived by the player. Identity: Individuals and bad people in general, of Skyrim and from other places out of it who take opportunity of the current state of the land and it's affairs. can sometimes pass a disease to the player in some camps.Ĭrime: People who work out of the law, abuse the land and commit passional crimes, bad behaviour and conduct, where the self interest reach danger. Skill: Unarmed combat, One handed and Two Handed, short weapows and no use of shields in general with afinity for magic. rejected by higher criminals and greater Factionsīehavior: Lazy, don't care for much stuff and work only for it's well being near small fire, relaxing at one place, drunk or sleepingĪgression: Avoid combat unless in group, cowards in general that run when outnumbered

skyrim nexus more enemies

Location: At isoled or safe places?, villages and roads, rarely at forts, mines and dungeons. Identity: Sub class citizens, the kind who commit small crimes, rejected from cities in general, are formed by beggars, unemployed, the sick, disturbed and the poor people. etc)Ĭrime: Small thefts, disturbance, illness, people falsely accused of crimes. (Bandits being 3 times bigger than the native citizens) (Criminality and economy inconsistencies.

skyrim nexus more enemies

The reason, is to fix some inconsistencies within the world. but it's nature, location and background where they will be found.:Įach group have a unique trait and will have a unique behavior towards the player. The basic goal, is to make a enemy title mean more than it's level. It's purpose and time invested also determinate the level of dificculty and not just to have a 16 Teen Thief as the same level of a 48 Exiled Baron Dealer. Some are maded for lower criminals who are just making a living without trying to raise to much attention, to places where people fear and simple avoid by having the local settlement to pay a bit to keep them in peace. in some ways, some imoral things should be taken in acount, like age, class, race and gender.īandits can have a lot of classes based on location and organization, instead of being just placed by the player level. Reimagining the origins of the vanilla enemies, what they do, and how they relate to the world. So yeah, the point of the Project is mainly that. Has you even, been playing, and felt, sometimes like rambo, by just passing trought wanever was on the way, and saw a camp, like you was just killing zombies and Clones? not criminals, a cult, or a gang or whanever? that it would take a long time to list all the possiblities.

SKYRIM NEXUS MORE ENEMIES FULL

The game itself offer so many points/plots that can give immersion to vanilla, like the war/conflict, the world it's in risk, and Tamriel, you know, is not a place full of rainbows and flowers, where everyone can live forever happly after.

SKYRIM NEXUS MORE ENEMIES MODS

For now, there are mods as engaging as Beast of Tamriel, Revenge of the Enemies, Immersive creatures and OBIS (and others, the two cited being the most know, the last cited, the only that focus on bandits unless someone corrects me) that offer more diversty to the game, but no change on how the vanilla enemy behaves, its own nature, it's strategy and how it interacts with it's own universe, ( I don't mean Combat or emeny IA) it's like they are just bandits who are there just for being, they do not have classes/hierachy nor unique durties (having the Eyersee, the Keeper, The chief Right hand, Bundler, etc.) than just bandit, bandit chief.














Skyrim nexus more enemies